Yet another mini I painted for one of the players in my campaign. This one has a bit of modding work to better portray the character: he is supposed to commune with the Wolf spirit, so I wanted him holding a canine skull. It… sort of worked?
The Lizardmen have been happily sitting (standing?) in their new bases for a while now, and it’s about time I show them some love by touching up the mechanical, soulless factory paint job.
What do you do when you need to paint a miniature for a Player Character and you have about two hours to do it? Well, you roll up your sleeves and do your darndest to put a decent job on the table that won’t completely embarass you or the player and you keep on chucking dice.
I’ve been on the lookout for anything that may fit the draconic theme in my campaign, and I had a few Lizardman miniatures lying around. These come prepainted (as do all other Mage Knight minis I own) and have their own, huge base, but… they did not look quite right at the table, so I set upon the task of rebasing them, so they could join the ranks of the scaly baddies at the table.
I needed four or five miniatures to represent Violet Fungi in the campaign I’m running. As I did not find anything suitable amidst my collection of miniatures, I decided I’d make some myself. Afterall, how hard could it be to make mushrooms?
I finally got around to actually painting the bard conversion I built last week. With the next session being on Thursday, I have a lot of miniatures to prep and it was nice to start it off with something that I could actually get done to completion and appreciate the results.