Yet another mini I painted for one of the players in my campaign. This one has a bit of modding work to better portray the character: he is supposed to commune with the Wolf spirit, so I wanted him holding a canine skull. It… sort of worked?
Today I return to an old behemoth that has been sitting on the shelf for far too long. I said I was not going to leave him looking like he got taken over by some radioactive green entity, and I am about to remedy that.
The Lizardmen have been happily sitting (standing?) in their new bases for a while now, and it’s about time I show them some love by touching up the mechanical, soulless factory paint job.
What do you do when you need to paint a miniature for a Player Character and you have about two hours to do it? Well, you roll up your sleeves and do your darndest to put a decent job on the table that won’t completely embarass you or the player and you keep on chucking dice.
I finally got around to actually painting the bard conversion I built last week. With the next session being on Thursday, I have a lot of miniatures to prep and it was nice to start it off with something that I could actually get done to completion and appreciate the results.
The second chapter of the campaign I am aiming to run is heavily populated by dragonkind and all manner of reptiles. As such, it was a pleasant surprise to unbox my copy of Legend of Drizzt and finding three unpainted, green plastic Hunting Drakes. These have a great scaly texture, and it wasn’t long before I was putting paint on one of them.