Yet another mini I painted for one of the players in my campaign. This one has a bit of modding work to better portray the character: he is supposed to commune with the Wolf spirit, so I wanted him holding a canine skull. It… sort of worked?
I recently acquired a copy of the 2001 version of Chainmail, a re-launched simplification of an old Gary Gygax game, featuring metal miniatures.While it will probably be a while before I assemble and paint these, I want to document what they looked like before I put them together. That way, at least I’ll have a way to remember how pure they were before I screwed it all up.
Today I return to an old behemoth that has been sitting on the shelf for far too long. I said I was not going to leave him looking like he got taken over by some radioactive green entity, and I am about to remedy that.
What do you do when you need to paint a miniature for a Player Character and you have about two hours to do it? Well, you roll up your sleeves and do your darndest to put a decent job on the table that won’t completely embarass you or the player and you keep on chucking dice.
The campaign called for a Stirge encounter in a damp, bat-infested cave. Only thing is, I have next to nothing to represent the blood-sucking, flying annoyance that is a Stirge, so I decided to put something together. Afterall, how hard can it be to build a giant mosquito tick?
I needed four or five miniatures to represent Violet Fungi in the campaign I’m running. As I did not find anything suitable amidst my collection of miniatures, I decided I’d make some myself. Afterall, how hard could it be to make mushrooms?
I finally got around to actually painting the bard conversion I built last week. With the next session being on Thursday, I have a lot of miniatures to prep and it was nice to start it off with something that I could actually get done to completion and appreciate the results.