Yet another mini I painted for one of the players in my campaign. This one has a bit of modding work to better portray the character: he is supposed to commune with the Wolf spirit, so I wanted him holding a canine skull. It… sort of worked?
I recently acquired a copy of the 2001 version of Chainmail, a re-launched simplification of an old Gary Gygax game, featuring metal miniatures.While it will probably be a while before I assemble and paint these, I want to document what they looked like before I put them together. That way, at least I’ll have a way to remember how pure they were before I screwed it all up.
Today I return to an old behemoth that has been sitting on the shelf for far too long. I said I was not going to leave him looking like he got taken over by some radioactive green entity, and I am about to remedy that.
The Lizardmen have been happily sitting (standing?) in their new bases for a while now, and it’s about time I show them some love by touching up the mechanical, soulless factory paint job.
What do you do when you need to paint a miniature for a Player Character and you have about two hours to do it? Well, you roll up your sleeves and do your darndest to put a decent job on the table that won’t completely embarass you or the player and you keep on chucking dice.
I’ve been on the lookout for anything that may fit the draconic theme in my campaign, and I had a few Lizardman miniatures lying around. These come prepainted (as do all other Mage Knight minis I own) and have their own, huge base, but… they did not look quite right at the table, so I set upon the task of rebasing them, so they could join the ranks of the scaly baddies at the table.